Reecca makes machine stitched quilts. It takes 36 hours and 8 yards of material to make a small quilt. It takes 24 hours and 12 yards of material to make a large quilt. She has at most 648 hours and 192 yards of material to use in making quilts. How many of each quilt can she make?
All I really need help with is the first question, It says "Identify your variables and grand totals".
I dont understand what to put for that.
Help with Linear Programming problem?
I read this as follows:
x is the number of small quilts made
y is the number of large quilts made
Set up your constraint equations so that
648 %26gt;= 36x + 24 y
192%26gt;= 8x + 12y
And try to maximize x + y
The answer should be x = 13.2 and y = 7.2
This fully utilizes both resources.
Friday, July 31, 2009
What programming language are learning or have learned and why?
What's the use of the programming language? What is it mainly for?
I first learnt html, now I just got through experiencing javascript and have moved onto java (doing java applets as of yet). Although I didn't master any of them, I have a pretty good idea of which is all about and how to manipulate each.
What programming language are learning or have learned and why?
Programming languages are for writing programs.
Java is the most portable (can be ran on many different operating systems.) .Net is the most popular, simply because it's the most powerful language for programming for Windows. However, like Java, .Net applications will run on any operating system that implements the .Net framework... but there are few of these, and I think they're pretty much all Microsoft.
Within .Net, there are a few languages to choose from: Visual Basic, J#, C#, and C++... all of which pretty much do the same stuff.
Also, HTML is -NOT- a programming language... it's a markup language... something that doesn't run, but is rather a language of descriptive tags... a very stuctured way to store data. Then you've got your scripting languages... like PHP, Perl, ASP, VBScript, JScript/JavaScript, etc.... which is more like programming in that it contains actual instructions as opposed to just information, but scripts have to be processed each time they're run. Then you've got your actual programming languages, which are compiled into the lowest-level format that the operating system or application framework can directly run.
Something like that.
Personally, for Windows applications, I like VB .Net because of how well it's integrated into the development environment. For mobile devices, I use a text editor to program in Java2 Mobile Edition. I'm not a big fan of writing desktop apps in Java (Sun's) because the windows, controls, and dialogs aren't standard for the operating system on which they're running... they always look funny and unprofessional.
Reply:Java the best option
practice more and more to command
Reply:I have trouble saying I've mastered any language... there is always more to learn. However, I would say I'm knowledgable with (in no particular order) C, C++, Java, Visual Basic.NET, Perl, and Ruby. You can also say PHP, Javascript, SQL, and XML if you want to call them programming languages.
They all serve their purpose and for programming in general, I like to think they've all given me knowledge and insight on how to be a better programmer. When I try to do some hobby programming, I usually use C++.
Reply:Basic, Cobol, Assembler, RPG I,II %26amp; III, PASCAL, VBScript, JavaScript, and C
A language simply provides an easy way of coding things...
instead of writing Assembly which is the closest you can get to raw machine code...you can use a language that will usually compile to machine code....
I first learnt html, now I just got through experiencing javascript and have moved onto java (doing java applets as of yet). Although I didn't master any of them, I have a pretty good idea of which is all about and how to manipulate each.
What programming language are learning or have learned and why?
Programming languages are for writing programs.
Java is the most portable (can be ran on many different operating systems.) .Net is the most popular, simply because it's the most powerful language for programming for Windows. However, like Java, .Net applications will run on any operating system that implements the .Net framework... but there are few of these, and I think they're pretty much all Microsoft.
Within .Net, there are a few languages to choose from: Visual Basic, J#, C#, and C++... all of which pretty much do the same stuff.
Also, HTML is -NOT- a programming language... it's a markup language... something that doesn't run, but is rather a language of descriptive tags... a very stuctured way to store data. Then you've got your scripting languages... like PHP, Perl, ASP, VBScript, JScript/JavaScript, etc.... which is more like programming in that it contains actual instructions as opposed to just information, but scripts have to be processed each time they're run. Then you've got your actual programming languages, which are compiled into the lowest-level format that the operating system or application framework can directly run.
Something like that.
Personally, for Windows applications, I like VB .Net because of how well it's integrated into the development environment. For mobile devices, I use a text editor to program in Java2 Mobile Edition. I'm not a big fan of writing desktop apps in Java (Sun's) because the windows, controls, and dialogs aren't standard for the operating system on which they're running... they always look funny and unprofessional.
Reply:Java the best option
practice more and more to command
Reply:I have trouble saying I've mastered any language... there is always more to learn. However, I would say I'm knowledgable with (in no particular order) C, C++, Java, Visual Basic.NET, Perl, and Ruby. You can also say PHP, Javascript, SQL, and XML if you want to call them programming languages.
They all serve their purpose and for programming in general, I like to think they've all given me knowledge and insight on how to be a better programmer. When I try to do some hobby programming, I usually use C++.
Reply:Basic, Cobol, Assembler, RPG I,II %26amp; III, PASCAL, VBScript, JavaScript, and C
A language simply provides an easy way of coding things...
instead of writing Assembly which is the closest you can get to raw machine code...you can use a language that will usually compile to machine code....
Which programming language would be good for Middle School kids to learn?
Our school is considering offering computer programming as an elective class. We would want to choose a language that wouldn't be extremely hard but would also be relevant to 12 or 13 year olds. We don't want something that's going to be extinct in a few years. Which language should we go with?
Which programming language would be good for Middle School kids to learn?
I would also go with some sort of combination JavaScript because you don't need any sort of complicated tools to use it - just a text editor and a web browser. It's also likely to be around forever. In this case, you would probably have to teach them HTML alongside of JavaScript, but that shouldn't be too overwhelming.
I also suggest Adobe's ActionScript 3.0 because it is quite similar to the next version of JavaScript which will be out within the next few years. Adobe provides a free tool (the Flex Framework) to anyone who wants to download it. Unfortunately, this may be a bit complicated to use. Fortunately,they also provide their premier tool, Flex Builder, free for educational purposes here http://www.flexregistration.com/ .
Good luck.
Reply:I(am 15) started programming this year as an elective subject and I just love it. I am learning Java and the actual website has a forum where you can ask for help over the holidays, there will always be someone who will help but not give you the answer flat out.There is an condensed version of the program called jGrasp.It is great for starting out. Use Java you wont regret it.
Reply:Its not a programming language (its a scripting language)
But HTML is so easy, JavaScript is also cool but a little more complex.
HTML and JavaScript are used for webpages.
Reply:I am unsure of this. Maybe something, that is simple. Text script. Light HTML...
flower shops
Which programming language would be good for Middle School kids to learn?
I would also go with some sort of combination JavaScript because you don't need any sort of complicated tools to use it - just a text editor and a web browser. It's also likely to be around forever. In this case, you would probably have to teach them HTML alongside of JavaScript, but that shouldn't be too overwhelming.
I also suggest Adobe's ActionScript 3.0 because it is quite similar to the next version of JavaScript which will be out within the next few years. Adobe provides a free tool (the Flex Framework) to anyone who wants to download it. Unfortunately, this may be a bit complicated to use. Fortunately,they also provide their premier tool, Flex Builder, free for educational purposes here http://www.flexregistration.com/ .
Good luck.
Reply:I(am 15) started programming this year as an elective subject and I just love it. I am learning Java and the actual website has a forum where you can ask for help over the holidays, there will always be someone who will help but not give you the answer flat out.There is an condensed version of the program called jGrasp.It is great for starting out. Use Java you wont regret it.
Reply:Its not a programming language (its a scripting language)
But HTML is so easy, JavaScript is also cool but a little more complex.
HTML and JavaScript are used for webpages.
Reply:I am unsure of this. Maybe something, that is simple. Text script. Light HTML...
flower shops
Are there any programs to help law enforcement officers buy their first home?
Hi! My husband is a Correctional Officer with the State of California. We are ready to buy our first home, and we were wondering if anyone knew of any programs to help us with the down payment, closing costs, etc?
I know HUD has the officer next door program, but there are no homes currently available for it. But any other ideas would be greatly appreciated!
Are there any programs to help law enforcement officers buy their first home?
I am also in Ca. L.E. and am not aware of any such programs. That being said, it does not mean that there are not any. I would check with your employee Credit Union if you have one, also check with PERS. I am always getting mailings from them about programs for LEOs. Talk to your bank, some offer loans for government employees. Your municipality may also have programs you are not aware of. Good luck, home ownership is not just a job it's an adventure!
Reply:Not because you're law enforcement in particular, but there are numerous "first time buyer" programs available through all banks and mortgage companies
I know HUD has the officer next door program, but there are no homes currently available for it. But any other ideas would be greatly appreciated!
Are there any programs to help law enforcement officers buy their first home?
I am also in Ca. L.E. and am not aware of any such programs. That being said, it does not mean that there are not any. I would check with your employee Credit Union if you have one, also check with PERS. I am always getting mailings from them about programs for LEOs. Talk to your bank, some offer loans for government employees. Your municipality may also have programs you are not aware of. Good luck, home ownership is not just a job it's an adventure!
Reply:Not because you're law enforcement in particular, but there are numerous "first time buyer" programs available through all banks and mortgage companies
What is the best computer programming program for a starter?
I am a 14 year old, who wants to learn computer programming on my own. What is the best program that teaches you and lets you do it?
What is the best computer programming program for a starter?
(EDIT)
Visual Basic 6 .NET does not exist. There is a VB .NET 2005. Microsoft no longer supports VB6. It's not obselete, as is C, though C is not a Microsoft language.
(/EDIT)
The post telling you to start with C and move to C++ made me laugh. C++ is the new standard, and is just C "++" some. LoL. Know what I mean?
Any programming community (e.g. GameDev.net) will tell you to switch to C++ if you are using C, unless you are taking a school course that requires you to use C.
Why start with something like BASIC? I started with C++. A good IDE (Integrated Development Environment) is Bloodshed Dev-C++.
And web design is not "programming." That's a common misunderstanding. HTML is not a programming language.
But check out Dev-C++ (in the source links) and go from there. You can program using Notepad and a C++ compiler if you wanted to. But an IDE makes things so much easier. And when you're comfortable with C++ (believe me, it takes quite some time ... hope you have patience!! =D) and comfortable with Dev-C++ as an environment, you can download the Microsoft Visual Studio .NET 2005 Express Editions for free (also in the source links).
You MUST have a whole lot of patience in order to get into programming and actually stick with it. And don't go in with a "big-head" attitude that you're going to write the next piece of the Doom or Quake franchises.
I made that mistake, but I learned from it. And now, about 8 years later, I can do more than I ever thought of with C++. Plus, I also taught myself C# and Java.
But never move on to the next step until you're comfortable with (and understand) what you're currently working on. I have list a website in the sources for a good beginner's tutorial (though I don't think it's quite up to the standards, but that's okay). And GameDev.net has a GREAT community.
I hope this helps! =)
Reply:I suggest you to learn C, why???
because many languages are liked C.
From C point, you can go to Java, C# and go to PHP simply, their syntax are so same as in C. Then from C you can go to code in LINUX and UNIX simply too.
Reply:i think u must start with C programming language
After that C++
Thanks
Reply:don't dismiss C as being obsolete or not worth learning. there is a reason a lot of schools require you to learn it before C++ (and usually after java). if you need to write fast and efficient code you would want to do it in C. if you are doing coding that requires something that needs to be fast, small, and quick, such as code in graphics/game programming, no pro will use C++. also, C is "harder" in the sense it requires you to understand exactly what is going on under the hood more so then in C++ (unless you write pure C code and compile it with a C++ compiler, in which case why bother with C++).
with that said, i probably wouldn't want to learn C first. C++ maybe but probably not. i'd go with Java since it is platform independent, very, very well documented, and sort of "forces" you into good programming practices if you are a beginner.
Reply:I agree, Basic, particularly visual basic, is the way to go fora starting programmer.
Also, I believe learning even simpler object code, like Flash Action Script, can teach about the fundamental ideas AND provide a framework for text and graphics that are self contained.
Once someone has learned to turn out decent flash output, Visual Basic should be an easy next step.
Myself, I learned GFA basic (The leastest with the mostest) and after that, almost everything seemed accessible.
Reply:Arjun K may I call you son.
Son here is link for Microsoft Visual Basic 6 link. I would advise you to learn VB6 dot net.
http://msdn2.microsoft.com/en-us/vbrun/d...
http://msdn2.microsoft.com/en-us/express...
http://blogs.msdn.com/vbteam/
http://forums.microsoft.com/MSDN/ShowFor...
Reply:best way to do it bud is if you found out whats on your computer first of all lol, everything probabley would be easy figuring then
Reply:lol no, you want to start out with a simple language... Start with BASIC and move on from there.
What is the best computer programming program for a starter?
(EDIT)
Visual Basic 6 .NET does not exist. There is a VB .NET 2005. Microsoft no longer supports VB6. It's not obselete, as is C, though C is not a Microsoft language.
(/EDIT)
The post telling you to start with C and move to C++ made me laugh. C++ is the new standard, and is just C "++" some. LoL. Know what I mean?
Any programming community (e.g. GameDev.net) will tell you to switch to C++ if you are using C, unless you are taking a school course that requires you to use C.
Why start with something like BASIC? I started with C++. A good IDE (Integrated Development Environment) is Bloodshed Dev-C++.
And web design is not "programming." That's a common misunderstanding. HTML is not a programming language.
But check out Dev-C++ (in the source links) and go from there. You can program using Notepad and a C++ compiler if you wanted to. But an IDE makes things so much easier. And when you're comfortable with C++ (believe me, it takes quite some time ... hope you have patience!! =D) and comfortable with Dev-C++ as an environment, you can download the Microsoft Visual Studio .NET 2005 Express Editions for free (also in the source links).
You MUST have a whole lot of patience in order to get into programming and actually stick with it. And don't go in with a "big-head" attitude that you're going to write the next piece of the Doom or Quake franchises.
I made that mistake, but I learned from it. And now, about 8 years later, I can do more than I ever thought of with C++. Plus, I also taught myself C# and Java.
But never move on to the next step until you're comfortable with (and understand) what you're currently working on. I have list a website in the sources for a good beginner's tutorial (though I don't think it's quite up to the standards, but that's okay). And GameDev.net has a GREAT community.
I hope this helps! =)
Reply:I suggest you to learn C, why???
because many languages are liked C.
From C point, you can go to Java, C# and go to PHP simply, their syntax are so same as in C. Then from C you can go to code in LINUX and UNIX simply too.
Reply:i think u must start with C programming language
After that C++
Thanks
Reply:don't dismiss C as being obsolete or not worth learning. there is a reason a lot of schools require you to learn it before C++ (and usually after java). if you need to write fast and efficient code you would want to do it in C. if you are doing coding that requires something that needs to be fast, small, and quick, such as code in graphics/game programming, no pro will use C++. also, C is "harder" in the sense it requires you to understand exactly what is going on under the hood more so then in C++ (unless you write pure C code and compile it with a C++ compiler, in which case why bother with C++).
with that said, i probably wouldn't want to learn C first. C++ maybe but probably not. i'd go with Java since it is platform independent, very, very well documented, and sort of "forces" you into good programming practices if you are a beginner.
Reply:I agree, Basic, particularly visual basic, is the way to go fora starting programmer.
Also, I believe learning even simpler object code, like Flash Action Script, can teach about the fundamental ideas AND provide a framework for text and graphics that are self contained.
Once someone has learned to turn out decent flash output, Visual Basic should be an easy next step.
Myself, I learned GFA basic (The leastest with the mostest) and after that, almost everything seemed accessible.
Reply:Arjun K may I call you son.
Son here is link for Microsoft Visual Basic 6 link. I would advise you to learn VB6 dot net.
http://msdn2.microsoft.com/en-us/vbrun/d...
http://msdn2.microsoft.com/en-us/express...
http://blogs.msdn.com/vbteam/
http://forums.microsoft.com/MSDN/ShowFor...
Reply:best way to do it bud is if you found out whats on your computer first of all lol, everything probabley would be easy figuring then
Reply:lol no, you want to start out with a simple language... Start with BASIC and move on from there.
How much do time do you spend programming at work?
I just wanted to roughly know how much other people spend their time programming at work if you are a developer. I am a Java developer and I spend about 98% of the time coding. I was just wondering because a professor I had in college said that developers only spend about 25% of their time actually coding. One reason I may spend a lot of time coding is that the work is usually assigned to individuals rather than teams. Here are some questions to get a feel of how other companies work: How much time do you spend coding? What are other activities that take a large percentage of your time? What is the size of the company you work for? Do you feel like you work on projects as a team or individually? Feel free to leave any other comments that pertain from your experience.
How much do time do you spend programming at work?
I dont think your professor was 100% correct. If you just got the job then you will most likely spend the majority of the time coding and as you get more experienced and familiar with the companys system you may end up doing more analytical work such as developing a database, analysing data, meetings etc.. After some time you start to think that even a trained monkey can program so they usually give those tasks to less experienced people so the more you move up the less programming you are likely to do. Also, it sometimes takes longer to test your work than it takes to program it.
Reply:There is a difference between "coding" and "programming". Most programmers are really programmer / analysts. They should spend a lot of time analyzing. They also test, debug, test again, train users, write help screens, meet with users, watch business processes, read professional journals, goof off answering YA posts on the corporate T-100 line and so forth. If you are devoting 98% of your 40 hours a week to grinding out Java code, you must be a regular coding machine. Do you have others who set the requirements, design the systems, test, debug and so forth? Or did you count that as "coding"?
25% seems about right if your professor meant to distinguish between tasks, as I did.
Reply:It really depends on the nature of the company and how the company works.
I work in an environment where no body really cares rats @@$$$ about computers... but without computers or internal programs... all hell will break loose.
We do have a team of IT guys here.. but not enough for 300 users. So I go here and there to support the IT guys.. which makes me 60:40 on develop/maintaining:IT Troubleshoot...
...not considering all the meetings and paper works and overtimes...
As to my friend.. who works in a strict development environment...
Most of time he spend his time coding... other time studies the languages.
Sounded like 80% coding, 15% studying, and 5% meetings.
Another friend who works in a QA environment...
According to him he spends 100% on coding 100% on meetings and 100% hearing the development team Biaatching in his ears 100% hearing his team Biaatching about the developers... which is a very team oriented environment.
Most* development environment is individual based...
because it's hard for multiple people to create portions of a code and expect everything to work perfectly once the code is put together.
Reply:I create web apps for my work,, i spend %26lt; 10% design and 90% programming (including debugging). I work for a university which has 500 employees. But as usual other things which distract you from your real job come inbetween. I work mostly individually
Reply:I am Sr. EAI Consultant in CMM5 Level company , working at Client site. We are sopenidng maximum time in Designing. Like Functional Designs and Technical design. If a Design is good then a Deveopelr can develop in few Hrs. We always propely document the Designs and then Send it to Developer to develop. So The way we work is
1%26gt; Functional Design : Collection Business Requirements
2%26gt; Technical Design : Converting Funcrtionalui in to Technical
3%26gt; Coding (Code)
4%26gt; Testing (UT , ST , AT , etc)
the first two parts always take 70% of time .
and about the coding in a day , when u r in job then Ur Team lead decideds or may be you decide ;-)
Reply:hmm ok i do about 70% coding and 30% design. other activities include graphics and animation, web design, and screwing around on yahoo answers - lol j/k - well not really... :)
the size of my company is pretty big, maybe a few hundred folks. we have project coordinators so i feel like i work as a team with them, but not really with the other designers because i work remotely and we kinda just do what we're all told.
that was a fun question, it was actually relevant to what i do! yay! back to "work"!
Reply:I'd say I spend between 35% and 60% of my time actually writing code (web applications,) depending upon the week and the time of the year. The rest is spent on design, testing, debugging, and managing the network here. I work for a small non-profit, and if it plugs into the wall, I am responsible for it...
Reply:I'm a Sr Java Developer for a medium sized company and I code about 50% of the time. But it's lopsided...maybe 12% one day and I have to stay late and code 100% another. Depends on the projects that are going on. My other time is spent doing research on technologies, going over documentation, meetings, or being just plain bored.
How much do time do you spend programming at work?
I dont think your professor was 100% correct. If you just got the job then you will most likely spend the majority of the time coding and as you get more experienced and familiar with the companys system you may end up doing more analytical work such as developing a database, analysing data, meetings etc.. After some time you start to think that even a trained monkey can program so they usually give those tasks to less experienced people so the more you move up the less programming you are likely to do. Also, it sometimes takes longer to test your work than it takes to program it.
Reply:There is a difference between "coding" and "programming". Most programmers are really programmer / analysts. They should spend a lot of time analyzing. They also test, debug, test again, train users, write help screens, meet with users, watch business processes, read professional journals, goof off answering YA posts on the corporate T-100 line and so forth. If you are devoting 98% of your 40 hours a week to grinding out Java code, you must be a regular coding machine. Do you have others who set the requirements, design the systems, test, debug and so forth? Or did you count that as "coding"?
25% seems about right if your professor meant to distinguish between tasks, as I did.
Reply:It really depends on the nature of the company and how the company works.
I work in an environment where no body really cares rats @@$$$ about computers... but without computers or internal programs... all hell will break loose.
We do have a team of IT guys here.. but not enough for 300 users. So I go here and there to support the IT guys.. which makes me 60:40 on develop/maintaining:IT Troubleshoot...
...not considering all the meetings and paper works and overtimes...
As to my friend.. who works in a strict development environment...
Most of time he spend his time coding... other time studies the languages.
Sounded like 80% coding, 15% studying, and 5% meetings.
Another friend who works in a QA environment...
According to him he spends 100% on coding 100% on meetings and 100% hearing the development team Biaatching in his ears 100% hearing his team Biaatching about the developers... which is a very team oriented environment.
Most* development environment is individual based...
because it's hard for multiple people to create portions of a code and expect everything to work perfectly once the code is put together.
Reply:I create web apps for my work,, i spend %26lt; 10% design and 90% programming (including debugging). I work for a university which has 500 employees. But as usual other things which distract you from your real job come inbetween. I work mostly individually
Reply:I am Sr. EAI Consultant in CMM5 Level company , working at Client site. We are sopenidng maximum time in Designing. Like Functional Designs and Technical design. If a Design is good then a Deveopelr can develop in few Hrs. We always propely document the Designs and then Send it to Developer to develop. So The way we work is
1%26gt; Functional Design : Collection Business Requirements
2%26gt; Technical Design : Converting Funcrtionalui in to Technical
3%26gt; Coding (Code)
4%26gt; Testing (UT , ST , AT , etc)
the first two parts always take 70% of time .
and about the coding in a day , when u r in job then Ur Team lead decideds or may be you decide ;-)
Reply:hmm ok i do about 70% coding and 30% design. other activities include graphics and animation, web design, and screwing around on yahoo answers - lol j/k - well not really... :)
the size of my company is pretty big, maybe a few hundred folks. we have project coordinators so i feel like i work as a team with them, but not really with the other designers because i work remotely and we kinda just do what we're all told.
that was a fun question, it was actually relevant to what i do! yay! back to "work"!
Reply:I'd say I spend between 35% and 60% of my time actually writing code (web applications,) depending upon the week and the time of the year. The rest is spent on design, testing, debugging, and managing the network here. I work for a small non-profit, and if it plugs into the wall, I am responsible for it...
Reply:I'm a Sr Java Developer for a medium sized company and I code about 50% of the time. But it's lopsided...maybe 12% one day and I have to stay late and code 100% another. Depends on the projects that are going on. My other time is spent doing research on technologies, going over documentation, meetings, or being just plain bored.
What is the best route to take with finding a programming language that suites game development ?
I understand that there are lots of this questions already posted, but I am in need for a serious answer.
I started out with Game Maker back in 2004, and feel that it DOES produce the results I like, but I do feel extremely limited, as I like to program, but also have an artistic vision for my games. I also feel embarrassed that I am working with such a cheap means of programming.
I guess to continue with my answer, that my question that has come up in numerous ways, is that what programming language is the best towards producing games. And no, it doesn't have to be "easy to learn" (although it should be possible to grasp rudimentary concepts and such) I own C++ without fear by Brian Overland, Game programming all in one third edition by Johnathan S. Harbour, and Beginning game programming by Jonathon Harbour.
Reinstating the question again, as I have only been working with 2d games and haven't made the leap towards 3d.
What is the best programming language for computer games?
What is the best route to take with finding a programming language that suites game development ?
is there something wrong with c++? 2d graphics shud be ez with direct3d or open gl
Reply:There is never a "best". There is only pros and cons. Ive worked in the game publishing industry and can tell you that games are written in anything you want.
Most would say C++ but to me thats a module language. Big companies would want you to have it. But thats because they have many programmers in cubicles working on a piece of the game. Everything has to work when its all plugged together. (or Java if its an online game)
If you are going to be the only one working on it from beginning to end then there are other choices. They all have their advantages and disadvantages.
But if C++ is no big deal for you then its probably the safest answer. Let us know what you dont like about C++ and we might recommend something else
Reply:C++ is pretty much standard fare anymore when it comes to game development. (And whoever said it is prone to memory leaks clearly hasn't written proper C++ code). There are a ton of game engines - some free, most not - to choose from that require a C++ compiler.
The best place to go for Game Development information, tutorials, forums, etc. is:
http://www.gamedev.net/
Also, keep in mind that 2D is a special case of 3D. Any 3D engine is more than capable of making a 2D game...or a hybrid.
Reply:I think C++ is the undisputed best game programming language. Java is a good one too but it is not as user-friendly. I still think the language should be chosen depending on what game you are writing. Anyways here are some pro and cons of common game programming languages:
Assembly
Fastest, low overhead
Error-prone, slow development, difficult for novices, not portable
C
Extremely fast, widely known, numerous tools Not OO, no GC, prone to memory leaks
C++
OO, very fast, widely used, numerous tools No GC, prone to memory leaks
Object Pascal
OO, very fast, easy to read and learn, very portable (Free Pascal)
Not widely used
C#
Very OO, RAD language, easy to use
Must be just-in-time compiled when run, memory hog
Java
Very OO, easy to use, portable
Can be slow (though JITers are now common), not suitable for console programming
Eiffel, Smalltalk Ada, etc.
Fringe game languages,
few game development tools
Scripting languages like Lua, Python, etc. Often used for gameplay scripting, but not for the bulk of the game code itself
Reply:The best industry standard software package for game design today is 3D GameStudio. You can read about it here:
http://www.theliquidateher.com/gamedesig...
The price is decent, too, only $20 on CD.
flower power
I started out with Game Maker back in 2004, and feel that it DOES produce the results I like, but I do feel extremely limited, as I like to program, but also have an artistic vision for my games. I also feel embarrassed that I am working with such a cheap means of programming.
I guess to continue with my answer, that my question that has come up in numerous ways, is that what programming language is the best towards producing games. And no, it doesn't have to be "easy to learn" (although it should be possible to grasp rudimentary concepts and such) I own C++ without fear by Brian Overland, Game programming all in one third edition by Johnathan S. Harbour, and Beginning game programming by Jonathon Harbour.
Reinstating the question again, as I have only been working with 2d games and haven't made the leap towards 3d.
What is the best programming language for computer games?
What is the best route to take with finding a programming language that suites game development ?
is there something wrong with c++? 2d graphics shud be ez with direct3d or open gl
Reply:There is never a "best". There is only pros and cons. Ive worked in the game publishing industry and can tell you that games are written in anything you want.
Most would say C++ but to me thats a module language. Big companies would want you to have it. But thats because they have many programmers in cubicles working on a piece of the game. Everything has to work when its all plugged together. (or Java if its an online game)
If you are going to be the only one working on it from beginning to end then there are other choices. They all have their advantages and disadvantages.
But if C++ is no big deal for you then its probably the safest answer. Let us know what you dont like about C++ and we might recommend something else
Reply:C++ is pretty much standard fare anymore when it comes to game development. (And whoever said it is prone to memory leaks clearly hasn't written proper C++ code). There are a ton of game engines - some free, most not - to choose from that require a C++ compiler.
The best place to go for Game Development information, tutorials, forums, etc. is:
http://www.gamedev.net/
Also, keep in mind that 2D is a special case of 3D. Any 3D engine is more than capable of making a 2D game...or a hybrid.
Reply:I think C++ is the undisputed best game programming language. Java is a good one too but it is not as user-friendly. I still think the language should be chosen depending on what game you are writing. Anyways here are some pro and cons of common game programming languages:
Assembly
Fastest, low overhead
Error-prone, slow development, difficult for novices, not portable
C
Extremely fast, widely known, numerous tools Not OO, no GC, prone to memory leaks
C++
OO, very fast, widely used, numerous tools No GC, prone to memory leaks
Object Pascal
OO, very fast, easy to read and learn, very portable (Free Pascal)
Not widely used
C#
Very OO, RAD language, easy to use
Must be just-in-time compiled when run, memory hog
Java
Very OO, easy to use, portable
Can be slow (though JITers are now common), not suitable for console programming
Eiffel, Smalltalk Ada, etc.
Fringe game languages,
few game development tools
Scripting languages like Lua, Python, etc. Often used for gameplay scripting, but not for the bulk of the game code itself
Reply:The best industry standard software package for game design today is 3D GameStudio. You can read about it here:
http://www.theliquidateher.com/gamedesig...
The price is decent, too, only $20 on CD.
flower power
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